#include "TransformNode.h"

TransformNode::TransformNode(void)
{
}

TransformNode::~TransformNode(void)
{
	SceneNode::Destroy();
}
void TransformNode::Release()
{
	delete this;
}
void TransformNode::Update(VertBuffer* pvBuff)
{
	mStack = pvBuff->GetMatStack();
	mStack->Push();
	Transform(mStack);
	SceneNode::Update(pvBuff);
	mStack->Pop();
}

